We are the publishers of the
Wilderlands of High Adventure
Campaign Setting
designed and approved for use with
Castles & Crusades
from
COMING SOON!
Here is another preview of the Rhadamanthia Continental Map that will be included as a FREEBIE with the Campaign Installment for Adventure Games Journal subscribers. The map is simply amazing. The preview here is small, when the final map will be more than triple the size and complete with names.
2008.04.19
Bob Bledsaw, Founder of Judges Guild, Passes Away
Born May 18, 1942 in Decatur, succumbed peacefully to cancer April 19th, 2008 in the home of his son, surrounded by family. A graduate of Lakeview Highschool and Richland Community College, attended Millikin University. He was employed as an engineer by A.W.Cash, Grigoliet, Essex Wire, General Electric and Zexel Illinois, contributing to the developement of quadrophonic sound-systems.
In 1976, with partner Bill Owen, founded The Judges Guild Game Company of Decatur, manufacturers of role-playing games and supplies. Through this venture, he became known world-wide as an author and pioneer of Fantasy Gaming, and president of the company.
Robert was a faithful member of the Parkway Church of the Nazarene, with deep affection for his church-family there. Politically, he was an active liberal Democrat, who hated all war, and supported our constitutional liberties. He contributed to many charities, and was a devoted and loving son, brother, father, uncle, and grandfather. He touched, through his life and works, many lives throughout this world.
He was survived by his father, Walter C. Bledsaw of Decatur, IL; two brothers, Jim (Lynette) Bledsaw of Chanhassen, MN, Bill (Priscilla) Bledsaw of Niantic, IL, and three sisters, Judith (Decie) Huffaker of Murfreesboro, TN, Kathy (Patrick) Eytchison of Lincoln, IL, and Debi (Marc) Summerlott of Decatur, IL; his former wife, Norma Ellrick of Latham, IL; three sons: Robert E. (Jenny) Bledsaw Jr. of Harristown, IL, Bruce A. (Tammy) Bledsaw of Warrensburg, IL, and Walter S. (Kathy) Bledsaw of Decatur, IL; seven grandchildren: (Robert Jr.) Robert E. Bledsaw III, Martin F. Bledsaw, Samuel J. Bledsaw, Aaron J. Bledsaw, Jason W. Bledsaw, Courtney L. Bledsaw, and (Walter) Zane T. Bledsaw; several nephews, nieces, great nephews and great nieces.
He was preceded in death by his loving mother, Dorothy E. "Dort"; infant daughter, Kathleen Sue and infant granddaughters: (Bruce) Elizabeth, Lucinda, and Hope.
Services to be held at Parkway Church of the Nazarene, 2701 E. Faries Parkway, Decatur, Illinois at 10A.M. Wednesday, April 23rd, followed by interment at Graceland Cemetery. It is the wish of family that any memorials in his honor be made to this good church.
COMING SOON!
Slowly, surely, the first Wilderlands of High Adventure Campaign Installment, the Player's Guide to the Southern Reaches, is wending its way through design. I apologize profusely for the delays. Above is a small preview of one teeny-tiny little section of the Rhadamanthia Continental Map that will be included as a FREEBIE with the Campaign Installment for Adventure Games Journal subscribers. The map is still in progress, yet it already is shaping up to be even better than the Southern Reaches Campaign Map.
COMING SOON!
AGP Announces Player’s Guide to the Wilderlands Revised Editions
IOLA, WI – April 2, 2008 — Adventure Games Publishing, publishers of Wilderlands of High Adventure™ products for the Castles & Crusades® role-playing game, is pleased to announce the release of revised editions of the Player’s Guide to the Wilderlands of High Fantasy. The Player’s Guide to the Wilderlands included the core rules and information for fans to adventure in the Wilderlands of High Fantasy, and has been out of print for some time. The new revised editions will enable fans new and old to enjoy the Wilderlands using their favorite role playing game.
“The Wilderlands of High Fantasy is the classic sword and sorcery role-playing game campaign setting,” said James Mishler, President of Adventure Games Publishing. “The core rules needed to play in the setting should always be in print and available to the fans. With the new revised editions we will be able to provide the material needed to maximize fans’ enjoyment of the setting with their favorite fantasy role-playing game system.”
The material from the original Player’s Guide to the Wilderlands, published by Necromancer Games under license from Judges Guild, will be divided into three 48-page booklets. The first on the schedule is the Player’s Guide to Races & Classes, designed for use with the OGL for the Revised 3rd Edition. Races & Classes includes all the rules details and extensive information on Wilderlands-specific races, classes, prestige classes, skills, feats, and equipment. Soon to follow will be the Player’s Guide to the City States, a gazetteer filled with details on the history and geography, city states and settlements as the players would know it. Finally, the Judge’s Guide to Monsters & Treasure includes all the new monsters and treasures of the Wilderlands, designed for use with the OGL for the Revised 3rd Edition, for judges to use in their campaigns.
Each book not only includes revised materials and information from the original, but also new material, including additional races, information, monsters, and treasures not included in the original Player’s Guide to the Wilderlands. After the first three books are released, a second series, designed for use with the parallel world of the Wilderlands of High Adventure and designed for use with Castles & Crusades, will follow. Plans are also in the works to support the Wilderlands of High Fantasy with further Player’s Guides when 4th Edition is open for use by third parties.
More information on these products will be available in the next few weeks on the Adventure Games Publishing website at www.adventuregamespubs.com.
NOW AVAILABLE!
The second Cool Rule of the Week is now posted on the Free Stuff page. This week, a system for generating warrior-mages, multi-class fighter/wizards with special abilities and spells to maximize the combination of the martial and magical arts, complete with three warrior-mage traditions of the Wilderlands of High Adventure.
NOW AVAILABLE!
Adventure Games Journal #1 is NOW AVAILABLE! Huzzah! Subscriber's issues ship out the morning of Thursday, January 31st. A 7-page preview for your enjoyment and edification is available on the Adventure Games Journal product page.
NOW AVAILABLE!
Campaign Map 18: Southern Reaches
The very first Wilderlands of High Adventure Campaign Map is now available! This double-sided 17" x 22" map depicts the Southern Reaches of the Wilderlands of High Adventure. The Judges Cartography on the front is in full, glorious color, as drawn by Peter Bradley. The reverse side has a B&W Players Cartography, ready to photocopy in four sections for use in game as a player prop.
Wilderlands Blank Hex Sheets!
We have a limited quantity of the classic Judges Guild Wilderlands Blank Hex Sheets available. Get them while they last, because when these are gone, they are gone for good!
Tell Qa Player's Map!
Well, I was reminded today that I had meant to put up a Player's Map for Tell Qa some time ago... so finally here it is! It is a PDF at ~600 kb. Enjoy!
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Adventure Games Publishing P.O. Box 185 Iola, WI 54945-0185 www.adventuregamespubs.com |
Wilderlands of High Fantasy and Judges Guild are © and Judges Guild and Bob Bledsaw, used under license. Castles & Crusades and Troll Lord Games are © and Troll Lord Games, used under license. Wilderlands of High Adventure and Adventure Games Publishing are © and Adventure Games Publishing and James Mishler, all rights reserved.
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